guitarist > writer > coder

June 16, 2015
Comments Off on Spyfall online game

Spyfall online game

Spyfall is a party deduction game where one person is a spy at a mystery location that the rest of the group knows. The spy tries to determine the location while the group tries to root them out by asking each other questions without giving the location away. If the spy guesses the location they win.


So Julie, knowing the location is a Casino might ask Jane “Did you bring any money with you?” If Jane isn’t the spy and knows the location she’ll try and indicate this to Julie with an answer that doesn’t give the location away, such as “Yes, but I bet I didn’t bring as much as you.” If Jane is the spy, she’ll have to try and bluff the answer, perhaps answering “No, but I’m hoping to borrow some”. And then Jane gets to ask someone else a question.


Anyways, just as I was thinking it would make a great node.js project I discover there’s an online version – worth a try next time you’re with a bunch of people with mobiles/tablets/etc.


June 1, 2012
Comments Off on 2012 National Game Development Month

2012 National Game Development Month

I completed NaNoWriMo a few years back, and so National Game Development Month seems the ideal opportunity to finish a game that I’ve been kicking around for a while, but never quite made the progress I should have due to the distractions of work and play.


If I’m doing well, expect updates here. If I’m not, well, we’ll just never mention it ever again…

May 7, 2012
Comments Off on Russian Roulette

Russian Roulette

I made this flash game back in ’99 when teaching myself Macromedia Flash 3, shortly before joining a web agency and concentrating on web dev which put a stop to the flash stuff. Love that people have taken it and stuck it up on sites over the years, otherwise I probably wouldn’t have a copy any more (I let the original website expire years ago). Wasn’t meant to be taken seriously, more an learning exercise.


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January 9, 2012
Comments Off on delicious January 9, 2012

  • Game Never Over: How Players Avoid Virtual Death | Magazine
    “Videogame characters used to have the life cycle of fruit flies. Quarter-hungry arcade machines ensured a nasty, brutish, and short existence. But now that console games with $60 price tags and multihour narratives are the norm, developers have found all sorts of ways to keep players alive longer. Here are some milestones in life extension.”

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