Carcassonne? Great! That’s an app I’d like for free. I’m in.
Ah, so I have to install the Amazon Appstore to get it. Okay…
I can’t play the Carcassonne app without being signed into the Amazon Appstore? Why?! I’m on a bus – I don’t have my login details! Wtf?!
Uninstall Carcassonne. Uninstall Amazon Appstore. Consider paying for Carcassonne on Google Play even though the reviews aren’t great.
I jest, of course. Nothing is free, and if I’d like to play Carcassonne – which wasn’t bad as a phone adaptation of a board game goes – for free, the cost is dealing with Amazon’s App Store and making sure I log in. If I don’t like that, then I can delete both (which I did) and pay for it elsewhere – which I haven’t yet; there is nothing more annoying than trying to move the board and accidentally playing a piece because you touched a valid play spot. Until that is fixed I consider the current price too high.
September 17, 2012 by wetwebworkComments Off on Kickstarting board games
Kickstarter bothers me… Publishers usually demand a certain level of playtesting before a board game ever makes it to market, because it’s the publisher who is taking the risk. When it’s the consumer carrying all that risk, through Kickstarter, where is the necessity for a rigorous playtesting process? – Cardboard Children: The Catch-Up
Compare the successful video games on Kickstarter, with known designers and companies behind them. If you played Oblivion or Day of the Tentacles you’re taking a chance on a new game from them being good, but with a reasonable expectation they can deliver.
But if the last board game you played was Trivial Pursuit or Monopoly, or even The Settlers of Catan (1995) or Carcassonne (2000), that shiny looking board game / card game on Kickstarter isn’t the same thing. It’s like buying an Xbox and Frogger 2 because you have fond memories of playing your Atari.
Which isn’t to say all Kickstarter board games are bad, but the good ones generally have a history.