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May 1, 2014
Comments Off on Lords of Waterdeep: Strategy

Lords of Waterdeep: Strategy

A visual summary of the resources most valuable to you based on your Lord in LoW, inspired and based in part on Jo Lefebure’s strategy post on BGG.

Arcana Commerce

Arcana

Wizards Rogues Money

Commerce

Money Rogues Fighters

 

Arcana Piety

Arcana

Wizards Rogues Money

Piety

Clerics Fighters Money

 

Arcana Skullduggery

Arcana

Wizards Rogues Money

Skullduggery

Rogues Wizards Fighters

 

Arcana Warfare

Arcana

Wizards Rogues Money

Warfare

Fighters

 

Commerce Piety

Commerce

Money Rogues Fighters

Piety

Clerics Fighters Money

 

Commerce Skullduggery

Commerce

Money Rogues Fighters

Skullduggery

Rogues Wizards Fighters

 

Commerce Warfare

Commerce

Money Rogues Fighters

Warfare

Fighters

 

Piety Skullduggery

Piety

Clerics Fighters Money

Skullduggery

Rogues Wizards Fighters

 

Piety Warfare

Piety

Clerics Fighters Money

Warfare

Fighters

 

Skullduggery Warfare

Skullduggery

Rogues Wizards Fighters

Warfare

Fighters

 

Buildings

Buildings

Money

Quests

Commerce quest Infiltrate Builder’s Hall and
Arcana quest Recover the Magister’s Orb and
Skullduggery quest Establish Harpers Safe House – score for each building

See also: The Time-to-Point Ratio in Lords of Waterdeep – “The real question is how long does it take to achieve the necessary condition to score points?”

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