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May 16, 2012

EastEnders RPG

Eastenders RPG
Daftness inspired by NerdRepublic’s Jon Harris



Sean Slater: We’ll bury him alive.

GM: What are you using?

Sean: The shovel of B&Q!

GM: Roll 1d8

Sean: a 3…

GM: After over three hours of sweat and toil you have dug a pit in the back garden the size of a Nissan Micra.

Tanya Branning: We’ll throw Max in.

Max Branning: I’m putting up a fight!

GM: You’re unconscious. Tanya and Sean, roll 1d10 each.

Sean: A 5.

Tanya: 6.

GM: You roll Max into the pit, and he lands face down in the muddy water at the bottom with a splash. He makes sucking noises as he begins to drown in the water.

Max: Saving throw?

GM: Roll 2d10…

Max: 38?

GM: In your unconscious mind you see the face of you’re childhood sweetheart welcoming you down a long tunnel that slowly closes in around you.

Max: Crap.

Tanya: We’ll head to the Old Vic!

Sean: And I’ll order drinks.

GM: Roll 2d4…

Sean: 4?

GM: Standing, sipping warm ale at the bar you are struck by the terrifying thought that you left Max drowning in a unfilled hole in your back garden in broad daylight.

Sean: Fuck!

GM: And you’re holding a muddy shovel, dripping with sweat.

Ian Beale: Are the rest of us in the pub yet?

Dot Cotton: And am I still rolling to fix this tumble drier?

Hopefully it’s as obvious that this has nothing really to do with the BBC or TSR as the fact that I’ve never watched an episode of EastEnders.

May 7, 2012

Russian Roulette

I made this flash game back in ’99 when teaching myself Macromedia Flash 3, shortly before joining a web agency and concentrating on web dev which put a stop to the flash stuff. Love that people have taken it and stuck it up on sites over the years, otherwise I probably wouldn’t have a copy any more (I let the original website expire years ago). Wasn’t meant to be taken seriously, more an learning exercise.

 

This movie requires Flash Player 9

 

April 25, 2012

  • Justin Vincent — Yelp, You Cost Me $2000 by Suppressing Genuine Reviews, Here’s How You Fix It
    For years now I’ve been using Yelp to help me make decisions about where to eat and what to purchase. Yelp has never steered me wrong. So what happened this time? How come your reviewers were so far off the mark?

    They weren’t.

    Your reviewers described exactly what I experienced and warned against this company again and again. But you hid all of those reviews.

    So why did Yelp get it wrong 10 times?

    In each case the one star review was left by someone who would never normally leave a review… they were simply so outraged that they were motivated to signup to Yelp and try to warn others how bad this company is. None of them ever used Yelp again. Furthermore, they didn’t have the knowledge or inclination to try to make their Yelp profile look acceptable to Yelp’s automated suppression systems.

    c/o @codinghorror

  • Andrew Morrish
    Nice, for some reason reminds me of Meglomania* (old Sega game)

    * Meglomania on Abandonia. Only finished this game when randomly the other enemies all nuked each other and left me the last man standing.

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April 12, 2012

+1ke

Don’t care if it turns out to be crap after five minutes, just knowing this game exists is makes me happy

c/o nerdrepublic

April 10, 2012

Herzog Zwei / AirMech

AirMech: A few UI issues aside (trying to find your mouse cursor in the heat of a firefight) this updating of Herzong Zwei from a Sega Megadrive game to a Google Chrome app is fantastic. It does push the “pay to upgrade” with in game kudos or real money, but I can live with that.

February 24, 2012

  • Gamasutra: Lars Doucet’s Blog – Piracy and the four currencies
    Worth reading:

    So, let’s start with my favorite example, Dragon Age II. On release, the game cost:

    $M 60
    $T 5
    $P 100
    $I 0

    This game was expensive, it took forever to install and deal with the invasive DRM, which was only slightly more fun than getting groped by the TSA in the comfort of your own home. The only thing that was cheap about the game was that buying it was “the right thing to do,” wasn’t illegal, and it didn’t make the player feel guilty. The only way this service competed with piracy was in the $I cost.

    By comparison, pirate sites were offering the game for the low, low price of :

    $M 0
    $T 0.5
    $P 5
    $I 10

    It cost no money, and the only time spent was downloading the game file. There was some pain-in-the-butt, ie, the player could accidentally download malware, needed to know how to use bittorent (easy for us geeks, not so for average joe/jane), and was constantly being hassled by lurid ads and pop-ups. Finally, there was the integrity cost that piracy is illegal, and in some sense, “morally wrong.”

    Spending one costs a tiny part of your soul.

    What if Dragon Age II had this price instead?

    $M 60
    $T 0.5
    $P 0.5
    $I 0

    Ie, what if buying Dragon Age II was as easy as entering payment information, downloading the game, and running it? Now the game looks pretty competitive – it’s actually less of a pain-in-the-butt than pirating it, and it doesn’t “cost” any moral integrity or ask you to break any laws, either!

  • Da Chip
    “Two Daft Punk Albums Remixed as 8-Bit Nintendo Songs”

    too good.

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January 25, 2012

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